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This was a collaborative project. The goblin was modeled and unwrapped by Paul "MoP" Greveson and I did all of the hand-painted texture work. For this project I used both 2D and 3D texturing techniques.

The first image has a light in the scene, the second is unlit to show off the diffuse texture more accurately.

Tools:
3DS Max, Maya, Photoshop, Marmoset engine





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